

This will make it easy to identify any sector where a lot of slowdown is happening.
#STARMADE TURRET DESIGN UPDATE#
Admin Tools Server Update Lag Monitoring ToolĪ tool to monitor sectors and objects that take very long to update has been added. This should make automated inventory management a lot easier. You can now set an inventory to pull whole categories (same as in a shop). Also, the search will no longer blend out filtered items, but display them one after another. The creative mode inventory has been improved to now copy & paste items to the hotbar instead of moving them. Inventory Management Better creative mode inventory This means if you have a strong enough jump drive, you can still overcome the jump inhibitor. The rate of discharge depends on the amount of modules used on the jump inhibitor. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. This system works exactly like the jump drive with the difference that a player doesn’t have to actively charge it. To combat this situation, but not to nerf long distance traveling, a new system has been introduced: The jump inhibitor. In pvp, the advantage of being able to change multiple one-block jump drives to jump into an enemy sector, fire all weapons, and jump out has been rightfully criticized a lot. If anyone is interested in the techniques used, please leave a comment and I’ll write up a dev blog for it. Depending on turret sizes and count, ships that before had a hard time to get 5fps with active AI now run smoothly with almost no lag due to turrets.Īlso, some advanced algorithms have been implemented to reduce lag on very large turrets, once again making use of special properties in a block game.
#STARMADE TURRET DESIGN CODE#
It is also an update for server admins to make their lives a little bit easier.ĭue to optimizations in several parts of the code to reduce the quantity of collision checks and make them faster altogether, as well as some relief in the docking chain updates, approximately 90% of turret lag has been eliminated. This update is meant to clean up some stuff that has been in the queue for a while.
